Back when I was in university, one of the courses I took was Computer Graphics. This module covered OpenGL, the full version, witih C++ etc. So I always thought I’d been able to understand OpenGL ES which is much the same; I was wrong.
There’s a slightly different way to do things in OpenGL ES and, it was my confidence in OpenGL that caused me problems initially. The sample project that X-Code provides as a launch point blew my mind! It felt so different to the full version that I sorta steered away from it for a while.
That was before I ran into Jeff Lamarche’s tutorial series - OpenGL ES from the Ground Up which is infinitely useful as it does literally as it says on the proverbial tin. Teach from the Ground Up!
Today I constructed this:
It may not look like much, but for me, it’s a hell of an achievement.
Tell me how proud you are of me in the comments!
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